The immersive experiences we have today demand a good internet connection and state-of-the-art equipment; this may be expensive for many people, but these experiences will lead us to explore new ways of connecting. As our experiences become more immersive, we will need tools to develop them. 

Graphics engines are a way to accelerate the adoption of the metaverse and web3, and they allow us to create places, environments, and even metahumans that can live in entire cities with urban design and architecture that simulates what we can find in real life. At Landian, we use them to develop the metaverse and show all the functionalities that surprise our community.

Many graphic engines, such as Unreal Engine, started as video game frameworks. At that time, they were considered indispensable tools for creating video games with excellent graphics that impressed with their realism. However, in recent years, Unreal Engine, Unity, Game Maker Studio, RPG Maker, and others have become the main tools to create the metaverse, centralized or decentralized. 

Landian has relied on hyper-realistic graphic engines to drive the digital superimposition over the physical, giving a path to digital twins worlds. It is not something that is built in a short time; a metaverse like Landian’s grows according to how fast the land owners create, so the development time is indeterminate.

Landian’s development team is always looking for updates to graphic engines, which is why the metaverse surprises with an appearance that is somewhere between reality and fiction. Have you already used Unreal Engine in a project? Tell us about it in the comments.

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