In Web3, the metaverse can facilitate active and experiential education using different problem-solving approaches. Here we’ll tell you what they are and how to implement them.
According to Gitnux, it is estimated that by 2026, 26% of the world’s population will spend more than one hour per day in the metaverse. If we invest that time in education and study it will be time well spent. Developing an educational process in an immersive environment is not simply using a virtual reality device and seeing things in 3D. It’s also important to outline this process, define it, and know how to take advantage of the functionalities of an environment that opens up knowledge.
A teaching method must be tested to know its effectiveness before applying it with students and the metaverse is the ideal environment for these tests because students can participate directly, give their opinion, and execute the methods that work best for their education. In addition, the immersive environment they are in (involving sensations of touch, ambient sound, and visual and auditory stimuli) increases the level of apprehension when studying and discussing concepts with others.
At Landian we have identified six teaching methods that can be applied to learning processes in the metaverse. These methods were tested in a virtual room with a teacher and more than one hundred students via tasks and assignments.
Learn more about education in the metaverse: How education will change in the metaverse through immersive experiences and gamification
Artificial intelligence allows teachers to share digital content previously only in physical books. It allows for the personalization of information, where each student assimilates differently according to their interests. If we combine this with immersive environments that use virtual and augmented reality these classes become an experience for all the senses.
Each of us learns in different ways and at different paces, so a personal method that combines customized techniques will help to highlight the skills of each student.
Education with gamification
Just as in a video game, badges and prizes reward the player, and awards that go to a student certify their effort when they study. Gamification, understood as a learning technique that transfers the mechanics of video games to the educational environment, is a way to entertain students while they learn and increase their learning pace.
70% of the largest technology companies worldwide implement gamification; this market has expanded over the past few years and has increased by 7.03 billion dollars. As such, gamification can create a fun educational culture but is above all useful.
Language learning through chatbots
AI makes language learning more accessible to everyone in the metaverse. Students learning languages in Web3 environments will use AI language-learning chatbots to learn foreign languages as language chatbots become more intelligent.
Direct interaction with bots through personalized questions and answers facilitates learning through communication and can be an extremely effective method for learning a foreign language.
Digitization of tasks
One of the most significant advantages of studying in the metaverse with artificial intelligence is the digitization of tasks that can be automated to streamline processes. Educators must manage a series of administrative tasks such as organizing teaching materials and resources, filling in student information, preparing progress reports for students, monitoring their attendance, etc. These tasks take a lot of time and their automation would optimize this resource.
In the metaverse, the digitalization of tasks is a quick integration that allows us to use study time to our advantage. We can take everything from physical to digital, modify it with virtual and augmented reality, and assimilate it into more user-friendly study processes.
More flexible and interactive education
Students can focus on enhancing their learning experiences using 3D virtual classrooms from the metaverse. Student engagement increases as a result of using virtual and augmented reality, which facilitates broader understanding and improves memory when studying difficult or abstract concepts.
Interactive curriculum, self-paced learning, and microlearning have also been facilitated via digital classrooms. This impacts the working life of students because they can train before they begin officially working in their professions and trades. In the traditional education model, the limitations for such practices are greater, but in the metaverse they become more accessible.
The metaverse is redefining traditional education methods by involving students in hands-on activities that would otherwise be risky and difficult in a real-world environment.
Web3 helps students better understand theories and hone their skills for the real world. In a metaverse, students can perform complex surgical operations or dangerous experiments with explosives, without endangering anyone’s life. In this sense, immersion plays a key role in teaching us to manage our emotions in complex study-related situations.
Learning based on experience improves retention by 75%, so these statistics indicate that the metaverse can be used by all.
The new way of education involves different technologies and drastic changes in methods, however, these changes are for the better via the metaverse. What method would you like to apply in your education through the metaverse? Tell us about your initiatives.